Importance of Strategy in War
Strategy is the main key on succeeding in War! No matter how good your members are, with a poor strategy, the clan will lose the war. I'm talking from experience here, where we've faced opponents (in this clan and the main one) where their guys were higher level than us, but their war strategy was awful. We took advantage of this and used strategy to help us to victory.
Within the UK ARMY family of clans we have a tried and tested strategy that is constantly under changes resulting in a stronger strategy each war. Each of our wars have 2 phases and it plays a massive part in ensuring the win.
Phase 1 (first phase):
Phase 1 (P1) only involves our first attacks. P1 runs from the start of war day and up to 14hrs into war (10 hrs remaining). 14hrs gives most people enough time to attack no matter which timezone they are in.
For P1 targets, we will all have a dedicated target! We normally aim for 2 stars on all TH9 and TH10 and then fight for no less than 3 stars on TH8 and below. Normally as a clan we'll be going +5; No1 attacks No6 (1+5=6). No15 attacks no20 (15+5=20) and so forth...!
From war to war we might be using slight variations of this, but it will all be cleared up in a clan mail at the start of each war.
Going +5 will result in our bottom 5 not having P1 targets...these peeps are called our "Scouts". They can be called upon by our higher guys to scout a high base and hopefully lure the cc troops, or trigger traps and teslas.
All we ask for in P1 is that you attack your designated target for the correct amount of stars within the first 14hrs of war!
Phase 2 (second phase):
Directions for phase 2 all depends on the big picture of war and how we're looking! We aim to mop up all stars left from P1. Those bases not attacked by P2 are free to be hit in P2 unless the original attacker has notified he'll be late.
We will end up with 1 of 3 situations:
1) War is obviously won. Enemy have no hope of catching up.
2) War is close but definitely in our favour.
3) War is very close and in the balance, or we are behind.
Directions for situation 1 - With this war, we will call what we call a phase 3... Phase 3 allows us to do whatever we want to, from looting (attacking as high as possible for 1 star), to going on a sensible target for 3 stars! Phase 3 will normally only be active within the final hour of war where we can be 100% sure that enemy can't catch up. If enemy have caught up, we can always cancel P3 and all fight for stars. Those that don't want to loot, and prefer gaining the clan extra stars, they can do this from 10hrs remaining, and pick a target based on the usual P2 guidelines (see Situation 2)!
Directions for situation 2 - With this war, we will all be in charge of picking our own targets. Your P2 target will depend purely on your P1 performance. For our guys that hit TH8 targets or lower in P1, please follow the following guideline:
3 stars in P1 - You're welcome to go higher within reason in P2...You can also go lower if you feel the higher targets are too challenging. These attacks will be for 3 stars only so pick targets wisely.
2 stars in P1 - You'll need to attack a base lower than your P1 target and go for 3 stars!
0-1 stars in P1 - You will need to go quite a bit lower than your P1 target and ensure 3 stars!
Directions for situation 3 - With this war, we will have 1 or 2 war coordinators and these will be in charge of issuing targets for rest of clan. It's up to you to ensure you receive a P2 target! Do as the war coordinator says as he's the one that can see the big picture of war and can get us the win.
What do our scouts do?
If our scouts are not called upon to scout, they are free to do whatever they want in P2!
What do we do with no-shows or missing attacks?
Missed P2 = Yellow card
Late P1 without upfront notice = yellow card
Miss a whole war = Red card = kick with invite
Yellow/Red cards not eligible for scouts.
2 yellows = Red
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